![]() ![]() That doesn't hold true when facing off against opposing mercenaries or AI-controlled humanoid mechs, though. Moreover, defend "Position X" or escort "Thing Y" missions are few and far between, more likely to come up in free missions, so there is definitely a need for more variety here. The care put into building your Arsenal and the need to actually put that strategy to good use just don't match up. Considering the majority of story missions involve wiping out X number of AIs, it does feel like there's a lot of wasted potential here. Most of the time, fights are comparable to battles in a musou game: lots of enemies staring at you, waiting for you to kill them. ![]() It's hard not to think a difficulty option would be a useful addition, something to let newcomers to this genre get their feet wet without much tension while rewarding those who want to push their Arsenal-building skills further. However, there is a definite sense that Daemon X Machina isn't quite sure what kind of game it wants to be. Fighting rarely feels stale either, thanks to the huge variety involved in outfitting the Arsenal. Controlling your Arsenal feels intuitive and smooth, and it's a joy just moving around each battlefield as you hunt down rogue AIs. That isn't to say they aren't fun, though. The battles aren't really complex enough to support building mechanics that go any deeper. While the mech-building aspect isn't necessarily as deep as other, similar games, that's okay. You can surgically modify your avatar to install weapons for arms, improve lower body functionality, and so on, and though it means you can fight using your avatar alone, it also improves aspects of your Arsenal. It wasn't an option that seemed especially useful in most cases, but it does encourage you to experiment with surgery. You also get the option to fight outside your Arsenal, too. That's especially good because while you might need to up your defense and give mobility a boost for one mission, emphasizing power and weapon versatility might work better for another. On top of the right-arm- and left-arm-weapons, you can add backup weapons to the left and right pylons, weapons you can swap out at any point during a battle using the direction pad.Ĭhanging your build is fast and easy, plus you can save different builds to use in whatever situation arises. Things get deeper thanks to the Pylons your Arsenal comes with. ![]() But maybe the smart thing to do would be to prioritize defense and upgrade your shield. Weapons come in several different types - not that you get access to many initially - and it's up to you to determine what matters most.ĭo you want a powerful but clunky laser beam or a fast and reloadable machine gun? What about a gun that does more damage but loads slowly? Homing missiles are nice, but grenades explode. If not, you can sell it off for more Credits.ĭeciding what to outfit your Arsenal with is one of the game's finer points. Scavenging is another - better - way to get new stuff, though, since you can often find much more powerful weaponry than you can buy. Some are unlocked as you go along, while others must be bought in the Orbital store using Credits earned through completing missions. There's a wide variety of ways you go about getting new parts, too. Each addition takes a bit of memory available to your Arsenal, and many components have attachments you can add to further enhance their performance, assuming there's enough memory. You've got several components to deal with, including the usual body bits, weapons, and processors. Various elements, from worldbuilding and character development to combat and strategy, don't quite coalesce the way they should, and it keeps the game from realizing its true potential.Ĭreating the best Arsenal you can is at the crux of Daemon X Machina, which is no surprise to fans of the mech genre. Unfortunately, it seems the same care you put into building Arsenals wasn't used to make the game a cohesive experience. In between all this, you're customizing your Arsenal to make it the best it can be. Sometimes you face off against other mercenaries when you aren't listening to them share their life stories and talk philosophy. In DXM, you blow up robots, then you blow up more robots, and then you blow even more (and bigger) robots. ![]() Is this an anime? An action flick? No! It's Daemon X Machina - which is to say, it's a bit of both, with some Armored Core thrown in for good measure. These tasks usually involve destroying AI-controlled machines, tools that once aided humanity but now, corrupted by an alien force, seek only to destroy it. Once-thriving cities slowly rust and wither, and people band together in groups of mercenaries, piloting massive mechs called Arsenals and taking on whatever tasks net them the biggest profit. ![]()
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